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Don't be put off by the difficulty – Monster Hunter World: Iceborne has plenty to offer the casual player

First off, there’s something you should know about me: I’m a total, unashamed scrub when it comes to most video games. I’m the king of cheese; the leg-sweeper extraordinaire. If there’s an easy mode, I’ll take it. And yet, despite all that, I’m loving my time with Iceborne, the hard-edged expansion for Monster Hunter World – itself a breakout success for the long-running, much-loved series, earning 13 million sales and the title of Capcom’s best-selling game to date.

Capcom was kind enough to supply early access to Iceborne, and a decent amount of early access too – it’s been sitting on my PS4’s hard-drive for well over a month. And, for the most part, I’ve been absolutely terrified of it. Iceborne is best seen as an analogue of the old G Rank editions that used to follow in the wake of mainline handheld Monster Hunter games, folding in the base game along with a suite of new features and some truly testing challenges. Iceborne does all that, but being an expansion to Monster Hunter World it gets straight down to business, its opening monster – the bastard ice-shark Beotodus – not being shy in savaging new players. We’re not in Astera anymore, Toto.

Monster Hunter World: Iceborne – 5 News Things Added in the Huge Expansion Watch on YouTube

Iceborne players should, in theory, be prepared for Beotodus, given that you can’t even knock on the front door of Hoarfrost, the new area introduced in the expansion, without having first completed the base Monster Hunter game. Going back to my original save file, I realised that – shock horror! – I couldn’t even quite claim to having done that; despite some 80 hours invested, I stopped playing while in the midst of taking down the final three elder dragons. Blame my ability to get sidetracked by one of the countless other diversions in Monster Hunter World, or my desire to simply go out into the wilds and run alongside my beloved Paolumu one more time.

So I was faced with one final grind, and given how muscle memory had atrophied in all those months since I was last fully invested in Monster Hunter World, it wasn’t one I relished particularly. Indeed, I put it off for almost the entire month, finding other games to play, and other things to do. After a week of getting stuck back in, I regret dragging my heels; Iceborne is a revelation, not just for the hardcore but also for the more casual player like myself.

Monster Hunter can be approachable, but it also remains arcane. There are enough idiosyncracies – to put it politely – with matchmaking and the like that it’s still best to play with a more experienced player by your side.

Part of that’s in how, like all really good expansions, it elevates the base game. There are the small improvements – the radial menu you can now specifically use in the hub, the events schedule and the more regular events, the new difficulty level for smaller groups, the new HUD options – and there are the major ones. The clutch claw, for one, which makes mounting marks a breeze, or the simple, brilliant fact that , taking one of Monster Hunter’s shaggy mammoth-a-likes for a ride around Hoarfrost reach.

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