A playable build of the cancelled Tomb Raider: 10th Anniversary Edition has been made available online.
Obtained and released by Ash Kaprielov, operator of the Tomb of Ash blog, the Tomb Raider: 10th Anniversary Edition build reveals developer Core Design tried to salvage the work done by using it to create Indiana Jones and National Treasure game pitches.
Tomb Raider: 10th Anniversary Edition was meant to be the next Tomb Raider game after Crystal Dynamics’ Tomb Raider: Legend, and was, as you’d expect from the title, designed to come out to coincide with Tomb Raider’s 10 year anniversary in 2006. It was initially built for Sony’s PSP.
Watch Kaprielov play the build in the video below:
Playing the cancelled Tomb Raider: 10th Anniversary Edition feat Shelley Blond Watch on YouTube
Eurogamer revealed the nature of the game’s cancellation – and the impact it had on Core Design – in the in-depth feature, 20 years on, the Tomb Raider story told by the people who were there.
In the early-2000s, as Core tried desperately to stay alive following stagnating sales of Tomb Raider, the studio moved onto a PSP game based on parkour called Free Running. The people at the studio thought they could use the engine they had created for this PSP game to make a Tomb Raider 10th Anniversary game. This would be a remake of the first Tomb Raider game, launched 10 years after its debut on Saturn, PS1 and PC.