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Five of the Best: Destructible objects

Destructible objects – boom! I love smashing things up. I’ve loved it ever since I kicked and punched a car to pieces in Street Fighter 2, and cracked blocks in Mario with my little plumber’s head. But by today’s standards, that’s nothing. Games today take destruction to extraordinary lengths. It’s become almost a litmus test for how technologically capable a new shooter is going to be. So let’s celebrate a smashing good time shall we? Here’s to destructible objects and here are five of the best.

The Legend of Zelda

There’s no better feeling in Zelda than charging up a spin attack and letting loose with your sword. Not on enemies, mind, but on grass.

Now, Breath of the Wild is a masterpiece but it got grass wrong. When blade touches blade, no items fall out. There are no rupees, no hearts, no secret seashells.

There was a simplicity to farming grass when low on health. Was Link eating the stems he cut down? Was a magical representation of health restored whenever he performed a bit of cultural horticulture? I liked to imagine the rupees were dropped by others – fellow adventurers with holes in their pockets who had passed this way before me.

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